Game design textbook teaches the ‘deep patterns that underlie good design’

Associate teaching professor Christopher Barney’s textbook Pattern Language for Game Design looks to the field of architecture for its lessons, specifically architect Christopher Alexander. Using Alexander’s work as a framework, the textbook offers “a series of practical, rigorous exercises [with which] designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design,” the publisher’s webpage states. Using pattern theory, “this book seeks to transform how we look at building the interactive experiences that shape us.”

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