‘Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic’

“We present re-trainable procedural level generation via machine learning (RT-PLGML), a game mechanic of providing in-game training examples for a PLGML system. We discuss opportunities and challenges, along with concept RT-PLGML games.”

Find the paper and full list of authors at Proceedings of the 18th International Conference on the Foundations of Digital Games

View on Site: ‘Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic’