When infinity gets boring: What went wrong with No Man’s Sky
New Scientist - 09/06/2016
The effect is dizzying. But it wasn’t enough. After three years of hype, it took just a few hours for players to start complaining that the game was boring or was missing features they had seen in early trailers. Many asked for refunds. What went wrong?
“The reaction hasn’t been too surprising to me,” says Gillian Smith, who works on procedural generation at Northeastern University in Boston, Massachusetts. People had a kind of romantic fascination with the game, she says. “Everyone’s curious about what it means for a computer to create a universe.” For many people, expectations were simply unrealistically high– infinite entertainment from a one-off purchase.