“Physiological measurement of player experience during gameplay has been of increasing interest within game research circles. A commonly-used non-invasive wearable device for physiological measurement is the Empatica E4 wristband. … [However,] the E4’s integration with popular game engines such as Unity 3D presents certain challenges due to non-obvious critical bugs in the library and limited documentation applicability within the Unity context. … We present an open-source Unity plug-in designed to mitigate the challenges associated with integrating the E4 into Unity projects.”
Find the paper and authors list at the 36th Annual ACM Symposium on User Interface Software and Technology adjunct proceedings.